Most of your actual flying will be done using these tools. That's why the game gives you two critical tools, which are map view and the navball. It would be even more exciting if it can be displayed somewhere inside of the cockpit, perhaps on the RPM screen in the future.Although the main view gives you pretty pictures to look at, space flight is too complex to conduct by eyeball. IAS is great and I very appreciate that you offer it. Perhaps it is not so important to everybody I have several years of flight simulator experience so I am very sensitive to speed, attitude, landing rate, cockpit instruments, etc. They are about how fast the air flows through the wings not how fast the airplane is moving against ground. It is important to have those numbers found out such as what speed will the aircraft stall, what the ideal speed is for touch down. Regarding IAS, if there are people like me (I think there are), who want to design aircraft with thinking about efficiency, performance, safety, and making graceful and soft landings. (testing mostly about fit inside navball panel)Ĭalculate IAS is possible, SpeedUnitDisplay mod is exactly about it.ĭo you want to see it in the SpeedUnitAnnex as mach or knots or IAS or you want to see mach or knots and IAS ? There is not much space.Ĭan you guys explain why IAS is so helpful in the KSP ? #SpeedUnitAnnex_targetDistance_toolTip = Display distance to targetĪlso you can test your translation in game by putting your zh-cn.cfg into GameData\SpeedUnitAnnex\localization folder. #SpeedUnitAnnex_targetDistance = display distance to target #SpeedUnitAnnex_orbitTime_toolTip = Display time to the next apsis (Ap or Pe) #SpeedUnitAnnex_orbitTime = display time to Ap/Pe #SpeedUnitAnnex_orbitEVA_toolTip = Display kerbal name for EVA instead of Apoapsis and Periapsis #SpeedUnitAnnex_orbitEVA = display name (EVA) #SpeedUnitAnnex_altimeter_toolTip = flying above ground - distance to the ground (AGL)\nflying above water - distance to the water surface\noperate underwater - distance to the bottom #SpeedUnitAnnex_altimeter = display radar altimeter #SpeedUnitAnnex_aircraft_ias_toolTip = Display Indicated AirSpeed on the _right_ side of the main (bottom) line #SpeedUnitAnnex_aircraft_ias = display IAS for airplanes #SpeedUnitAnnex_aircraft_speedometer_toolTip = Unit of additional airplane speedometer:\n Mach number or knots #SpeedUnitAnnex_aircraft_speedometer = airplane speedometer: Mach number #SpeedUnitAnnex_rover_speedometer_toolTip = Unit of additional rover speedometer:\n km/h or mph #SpeedUnitAnnex_rover_speedometer = rover speedometer: km/h #SpeedUnitAnnex_surfaceMode = Surface mode #SpeedUnitAnnex_navball_info = Additional navball values #SpeedUnitAnnex_Trg = 目标 // abbreviation of Target (up to 3 chars) #SpeedUnitAnnex_Orb = 轨道 // abbreviation of Orbit (up to 3 chars) #SpeedUnitAnnex_Surf5 = 地面 // longer abbreviation of Surface (up to 5 chars) #SpeedUnitAnnex_Surf3 = 地面 // shorter abbreviation of Surface (up to 3 chars) #SpeedUnitAnnex_PeriapsisTime_prefix = P. Inspired by SpeedUnitChanger and SpeedUnitDisplay Sometimes KSP doesn't recognize vessel type correctly, so select it manually in the VAB/ SPHor the Flight Scene. IAS | Time to next Ap/ Pe | Target docking port angles: Split speed into 2 components: prograde/retrograde to target, and leftover (disabled by default) While retrograde to target, the color of speed become red (disabled by default) Time to the next Ap/ Pe (А-4.5d - four and a half days until Apoapsis - disabled by default)Ī target docking port Yaw, Pitch and Roll (disabled by default)
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